I can usually pinpoint why a combat interface feels bad - but im really not sure exactly why. It's not clear and obvious what status effects a thing has or what those status effects mean. The animation reactivity to the mouse clicks needs to be tightened imo. I could be wrong, its only my opinion, but I think the reason combat doesn't feel great has to do with the feedback smoothness and some minor ux. But do not hesitate – evil never rests.Personally, I think movement confirm will make the combat actually feel worse. Be careful: your choices are permanent, as is death. Are you going to take a dangerous path and risk your life and limb to find a legendary relic? Or will you choose a safer route? Plan and prepare. Make your way through the countries of Albion, Marca Hispanica and Al-Andalus. Your enemies will be tough and ruthless Use cover, set up ambushes and coordinated attacks, use synergies between different hero classes and skills. Master the tactics of squad-based and turn-based combat to defeat both human and demonic enemies. Written by Jonas Kyratzes (The Talos Principle, Serious Sam 4) and Verena Kyratzes (The Lands of Dream, Serious Sam 4). Make decisions in interactive encounters that change every time you play. Enjoy a compelling story inspired by the Arthurian legend, the French affair, and the history of Al-Andalus – with an unusual twist. Find the lost fragments of your soul scattered across the multiverse – and save as many worlds as possible. Trade with traders, upgrade your heroes and discover ancient relics. Explore an imaginative medieval setting on the verge of the apocalypse. Recruit a squad of up to three mortal heroes and spiritually lead them on a desperate journey from Albion to Jerusalem. The Hand of Merlin is a turn-based rogue-lite RPG in which the legend of Arthurian collides with cosmic horror.
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